PixelHunters — Creature Catching Phone App
by Portis

PixelHunters is a full creature-catching experience built as a phone app for FiveM.
PixelHunters is a full creature-catching experience built as a phone app for FiveM. Players discover wild creatures in the open world, catch them using a skill-based mechanic, fight for territory in real-time PvP, build their collection, evolve species, complete contracts, and earn achievements — all from their in-game phone, without ever leaving the game world.
How It Works
Creatures spawn dynamically across the map based on biome zones, live weather, and time of day. When a player encounters one, they open their phone and enter the catch screen. Catching is skill-based — hold to charge a bar, then release when the moving zone aligns. The zone moves faster for rarer creatures. Miss the zone and the creature flees faster. Hit it perfectly and you get an accuracy bonus.
Once you've built up a team, head to a Nexus — claim it, deploy a guardian creature, and defend it from other hunters in real-time tap/hold/dodge combat. Hold the territory, earn passive XP and items, and watch your name climb the leaderboard.
:clipboard: Feature List
Catching Experience
- Skill-based catching system that keeps every encounter engaging
- Rarity-based difficulty for a more rewarding progression loop
- Creatures can flee mid-encounter, adding real tension to every throw
- Bait system to improve catch rate and reduce flee chance
- Shiny variants with rare spawn rates and bonus rewards
- Multiple net types for different catching strategies
Creatures & Progression
- 103 unique creatures to discover, collect, and evolve
- 4 rarity tiers: Common, Uncommon, Rare, Legendary
- 17 creature types with distinct identity and spawn behavior
- Full evolution chains with candy and level requirements
- Individual creature stats for long-term collection value
- Transfer duplicate creatures for candy and build your best roster
- HP-based creature system with healing and recovery mechanics
- Fully configurable creature structure for custom server expansion
⚔️ Hunter Duels
- Real-time PvP duels against nearby players
CasualandRankedduel modes- Team-based battle preparation before combat
- Duel invites, queue flow, ready-up system, and smoother match entry
- Duel stats reflected in profiles and leaderboards
- Adds a strong competitive endgame layer for active servers
🏴 Nexus Territory Wars
- Territory control system built around map-based Nexus points
- Claim a Nexus and assign a guardian creature to defend it
- Real-time battle flow for territory ownership
- Passive rewards for players who control Nexus locations
- Reclaim window system for fairer competitive balance
- Daily and weekly contracts tied to Nexus activity
- Healing items integrated into the combat loop
👥 Raid Boss Battles
- Shared boss fight experience for nearby players
- Large-scale cooperative combat against powerful targets
- Reward-driven post-battle catch phase
- Great for social gameplay, event moments, and server activity spikes
📦 Supply Points & Field Signals
- Supply Points placed around the map with free loot collection
- Reward loop that supports exploration and daily activity
- Signal/Beacon system to make certain locations more active
- Configurable setup for cooldowns, rewards, and balancing
🌍 World & Spawn Variety
- Live weather integration affecting spawn boosts
- Time-based spawn behavior for more dynamic gameplay
- Biome-based encounter distribution across the map
- Habitat filtering so creatures feel connected to the world
- Custom map support for unique server setups
📈 Long-Term Retention
- Hunter level progression system
- Daily and weekly contract system
- Achievement and badge progression
- Login streak rewards
- Milestone-based progression rewards
- Multiple leaderboard categories for competitive replayability